| March 22, 2004 |
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Games We Play Who hasn't whiled away a lazy afternoon with a lively game of Monopoly (or variations thereof), Scrabble, or Old Maid? For all their seemingly innocuous delights, what do the games we play and the rules they impose say about the social human animal? This thought-provoking Cornell exhibit examines a plethora of pastimes from the 1800s to the present, and takes them at more than just face value. It explains how some early puzzles promoted principles, others reinforced social stigmas, while a lil' game called The Game of Secession was representative of a political mindset. "Pernicious" pastimes such as gambling often get a moral bum rap, while educational games promoting math skills and literary and cultural awareness are considered positive influences. As we all know, money makes the world go round, and this seems to hold true for the gamer enamored with prestige. Perhaps nothing says more about us than role playing. Find out if your favorite game reflects more about you than you think. (in Games) |
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